Hello I’m back, its me, Griffen S. If this is your first time reading one of my columns, you should go read this one first. Remember, Nerfs are a downgrade to the card, and Buffs are upgrades to a card!
Nerfs
Nerf One: Baby Dragon Evolution
This is a 5 elixir splash damage card whose evolution causes a ranged area to be extremely slow, while boosting speed for allied troops by a lot. This evolution got nerfed from Speeding up allies speed by 50% → 30%. This Nerf was very reasonable, due to very slow, high damage dealing cards, to be able to walk towards towers at dangerous speeds.
Nerf Two: Cannon Evolution
This is a building card used to defend air and ground troops. When placing this card, it shoots cannon balls at ground troops, but cannot shoot air troops. All this card does for air troops is distracts troops away from your tower; but when cycled to evolution form, this card on placement delivers 9 explosive barrages. 5 upfront, and 4 in line with the cannon. The impact causes damage and knockback. This card was Nerfed from being able to do 304 damage → 281 damage per barrage hit. This Evolution was also reasonably nerfed due to one shotting cheap elixir cards that could counter this Evolution Cannon card. (One shotting means to eliminate a troop with one swing or shot for blow.)

Nerf Three: Evolution Executioner
Executioner throws an Axe that acts like a boomerang. when throwing this axe in evolution form does knockback to cards when hit. When in range with knockback it does a little extra damage but outside of knockback range it does normal damage. This card’s close up damage has been Nerfed from 294 → 268 damage per swing!

Nerf Four: Evolution Valkyrie
This card has an axe that she swings in a circle. When the axe swung in evolution form, it pulls in all troops on the ground and in the air (if there is a ground troop next to an air troop). This is a very good card because it pulls troops away from towers and buildings. This card was Nerfed to when Valkyrie swings her axe pulling in troops instead of 5.5 → 5 tile radius range.

Nerf Five: Royal Ghost Evolution
If you read my last month’s update, this is not good. This is the Royal Ghosts second time getting nerfed in a row! Evo Royal Ghost is a card that when not in combat after three seconds, goes invisible to anything until swinging its sword at something. When it swings it spawns two soldiers to its left and right, and falling from the air on impact causes area damage. As long as the Royal Ghost host is alive the soldiers will keep spawning two at a time. This card was Nerfed from soldier swing damage and soldier damage when dropping. The swing was nerfed from 133 → 102 damage per swing. Also the area damage was nerfed from 261 → 204 damage per spawn.

Nerf Five: Barbarian Barrel
This is a spell card. When placed it rolls on the ground running into rolling on troops dealing damage, also when done rolling a barbarian jumps out and starts swinging his sword until eliminated. This card was nerfed from 240 → 230 damage when rolling. Also Nerfed from 0.5 → 1 second before the barbarian jumps out!

Nerf Six: Electro Spirit
This is a card that runs, and jumps onto a card, zapping them causing a small no movement card which can cause a chain reaction if troops are close enough. Zapping all nearby troops. This card can be used on swarm cards to get more value, BUT it was Nerfed from doing 0.2 → 0.25 seconds on chain speed. So its zapping between cards in range is longer now!

So now we head to the December buffs!
Buff One: Goblin Demolisher
(psst… this is my favorite card!) Goblin Demolisher is a walking time bomb, while throwing dynamite out of his hands he has a bomb attached to his chest and when he gets below 50% health he sprints to the closest building to explode! He can be killed before hitting the tower though! It went from 1.2 → 1.1 seconds. It was Buffed to have a faster speed throwing dynamite.

Buff Two: Magic Archer
This card shoots magic arrows that can hit multiple troops at once before the arrow disappears. This shoots through troops hitting other cards like a super powered arrow! This card has been Buffed to do more damage! 133 → 143 damage per arrow.

Buff Three: Freeze Spell
This spell freezes enemies in the vicinity and does damage on placement. This spell can freeze multiple cards at once. The freeze only lasts for a certain amount of time but is very useful for air troops! This card has been Buffed from doing 115 → 148 damage when frozen!

Buff Four: Void Spell
This spell when placed shoots 3 beams of black and orange light into the ground area where it was placed. Doing splash damage, or single unit damage, depending on if there’s 1 or many troops! Splash damage is when a single attack hits multiple troops if they are close to each other! Void has been Buffed when it hits single troops it does… 320 → 340 damage per beam! Void does more damage if there is just one troop in range, but does less damage to swarms!

Another month bites the dust. I will see you next month!



























Kathryn • Feb 5, 2026 at 11:54 am
Another one bites the dust. (doo doo doo) Another one bites the dust. And another one gone (another one gone) yeah, another bites the dust!
HEY! Gonna get you too, another one bites the dust!
(credit to Queen)